Learning Science through Gaming

Do you think young people would learn science better if it were packaged in a video game?

This is the question at the behind the Selene project.  Selene: A Lunar Construction Game was created through NASA by the Center for Educational Technologies® at Wheeling Jesuit University in Wheeling, W. Va., and its learning research continues through a National Science Foundation grant. This clever gaming creation offers a great opportunity for students to learn about lunar geology while helping researchers study  key video game design principles.

The game is designed for students between the ages of 13-18 and takes about an hour to complete.  Players can also take additional time to learn about the moon. To play, participants must be enrolled by an adult recruiter to ensure parent or guardian consent for participation.

If you would like to learn more about the game and how you can play, visit http://selene.cet.edu. If you have questions about this project, please e-mail your inquiries to selene@cet.edu.

2 thoughts on “Learning Science through Gaming

  1. Antionette Mathews

    I am excited about the possibility of using video games to help children learn content. Gone are the days of textbook teaching. I do think that we must except the notion that times demand we find new and innovative methods of reaching our students. I do not believe that video games can ever substitute real life human interaction i.e. teaching. I have signed myself up as a recruiter for students to participate in the Selene project. I am all for it and look forward to analyzing the results.

    Reply
  2. mothertameka

    i understand the desire and efficacy to try different approaches to education – for example, meeting kids where they are with what they are “into.” however, i think it’s a shame that we have to use videogame technology to encourage them to love science. gone is the age when you could foster a love for learning, specifically here, science through real-life interactions, instruction, study, and experiences. i’m not against technology or creativity, but i do lament that our kids increasingly narrow their social networks, and consequently, their perspective and the learning that comes from human interaction and relationships. i’m sure the video game idea will work, but what does the bigger picture say about where our society is and where it is going?

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